Who would win?
Superman is several tiers above Gojo in strength and toughness. But Infinity doesn't stop attacks by being tough enough: it stops them from ever arriving, and in Jujutsu Kaisen hitting harder never gets through. Gojo does have a finish, because nothing on record lets Superman resist Unlimited Void. So in a straight fight, Gojo wins. It changes if Superman goes all out. He has shattered a planet just by launching off it (Justice League #23), and he always holds back to protect the world he is fighting on. With nothing held back, he destroys the planet in an instant and carries on in space, which he survives unaided. Infinity stops attacks, not the loss of the world around Gojo, and Gojo can't survive in space.
Kal-El from DC Comics: the last son of Krypton, raised in Kansas, who draws his strength, speed, flight and heat vision from Earth's yellow sun.
Satoru Gojo, the strongest sorcerer in Jujutsu Kaisen, freed from the Prison Realm with his full power back. His Infinity stops attacks from ever reaching him.
For the stat fans: every check the engine ran, fighting in character and with no holding back (engine v1.8.21).
Superman is far stronger than Gojo on raw power, but raw power is not what decides this one. Only Gojo can shut Superman down. Superman has no route that works here — everything available is either stopped or survivable, so Superman cannot close the fight out. Only Gojo has a finishing win-condition — decisive structural edge; Superman is stronger on paper but has no way to end the fight. Gojo wins: not by being stronger, but because Gojo is the only one who can end the fight.
The tables below show every check behind this, with the numbers the engine used.
Scoring-engine result. This matchup has not been hand-checked.
| Fighter | Bracket |
|---|---|
| Superman | 10 |
| Gojo | 6 |
Gap of 4. Awards 380 points to Superman.
| Type | Interaction | Points |
|---|---|---|
| regen | Gojo heals too fast for Superman to win just by wearing them down | — |
| speed | Superman's speed hasn't been rated, so neither side gets a speed edge | — |
| invulnerability | Superman out-tiers the attacker; durability gate raised +3 (now 7) | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Superman | Gojo |
|---|---|---|
| Kill | FAILED stopped before contact | FAILED reach 5, needs 8 |
| Contain | FAILED no containment method | FAILED reach 6 — a temporary hold, needs 8 to be permanent |
| Shut down | NO | PASS 8 vs Superman's 0 |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Superman | YES |
| Gojo | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Superman is rated at 5 for resisting seals, prisons and banishment (escape 0 -> 5) |
| Superman has no rating for resisting being knocked out or shut down, so it is read from their tier as 7 rather than as none (incap resistance 6 -> 7) |
| Gojo has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Nothing protects Superman from Gojo's flood of endless information. Researched: reading part of the infinite book in Limbo was voluntary and selective (Final Crisis: Superman Beyond #1); he has often been mind-controlled |
| Superman has environmental attack and Gojo has planet bound; action, exposure, escape and attacker survival are not established. No environmental finish or global reach denial is granted by these tags |
| Superman has destroyed planets before and could take the planet out from under Gojo's Infinity, but only by going all out (bloodlust) -- in this fight they do not |
| Gojo's Infinity stops every blow that has to cross the gap -- Superman has no way through it (no domain, conceptual, reality or target-local route, and no instant battlefield-destroying finish they can survive), so no blow that has to reach Gojo ever lands, however much stronger Superman is |
| Gojo can put Superman out of the fight without killing them — incapacitation 8 against resistance 0 |
| Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Superman cannot end the fight |
| Only Gojo has a finishing win-condition -> decisive structural edge (+200); Superman is stronger on paper but has no way to end the fight |
| Key awards | Points |
|---|---|
| Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Superman cannot end the fight | +150 |
| Only Gojo has a finishing win-condition -> decisive structural edge | +200 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Superman 380 · Gojo 580 — margin +200, graded clear. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
Superman exists on an entirely different order to Gojo — this is not a fight so much as a demonstration. Only Superman can put Gojo down. Gojo has no route that works here — everything available is either stopped or survivable, so Gojo cannot close the fight out. Only Superman has a valid win condition (a kill, a hold or a shutdown) — Gojo cannot end the fight. Superman obliterates the matchup. It is not close and it was never going to be.
The tables below show every check behind this, with the numbers the engine used.
Scoring-engine result. This matchup has not been hand-checked.
| Fighter | Bracket |
|---|---|
| Superman | 10 |
| Gojo | 6 |
Gap of 4. Awards 380 points to Superman.
| Type | Interaction | Points |
|---|---|---|
| regen | Gojo heals too fast for Superman to win just by wearing them down | — |
| speed | Superman's speed hasn't been rated, so neither side gets a speed edge | — |
| invulnerability | Superman out-tiers the attacker; durability gate raised +3 (now 7) | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Superman | Gojo |
|---|---|---|
| Kill | PASS reach 8 vs Gojo's 5 | FAILED reach 5, needs 8 |
| Contain | FAILED no containment method | FAILED reach 6 — a temporary hold, needs 8 to be permanent |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Superman | YES |
| Gojo | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Superman is rated at 5 for resisting seals, prisons and banishment (escape 0 -> 5) |
| Superman has no rating for resisting being knocked out or shut down, so it is read from their tier as 7 rather than as none (incap resistance 6 -> 7) |
| Gojo has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Nothing protects Superman from Gojo's flood of endless information. Researched: reading part of the infinite book in Limbo was voluntary and selective (Final Crisis: Superman Beyond #1); he has often been mind-controlled |
| Superman has environmental attack and Gojo has planet bound; action, exposure, escape and attacker survival are not established. No environmental finish or global reach denial is granted by these tags |
| Superman goes all out and destroys the planet itself in an instant, then survives in space. Gojo's Infinity stops attacks, not the loss of the world around them, and Gojo cannot survive in space or reach another planet -> terminating win |
| Superman's environmental-scale attack bypasses Gojo's Infinity -- the barrier wards contact, not the loss of the battlefield, and Gojo has no scale answer to reach an out-of-range attacker before the world is gone |
| Gojo's shutdown does not take on Superman (incapacitation 8 against resistance 0) |
| Only Superman has a valid win condition (a kill, a hold or a shutdown) — Gojo cannot end the fight |
| Key awards | Points |
|---|---|
| Only Superman has a valid win condition (a kill, a hold or a shutdown) — Gojo cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Superman 530 · Gojo 0 — margin +530, graded decisive. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
Both results are correct — they answer different questions.
In character, a fighter only uses win conditions they'd actually be willing to use. Superman and Gojo fight to win, not to cause an atrocity — so mass-casualty routes like razing the battlefield are off the table, and the fight is decided on what's left.
With no holding back, the engine lifts that ceiling. Every route a fighter genuinely possesses becomes available, including the ones they'd normally refuse. That's what flips this matchup.
Run this fight with Bloodlusted turned on →Battle Options → Combat Mode → Bloodlusted. Every fight on the site can be run either way.
Base Superman is not Superman's peak. Stronger versions: Cosmic Armour Superman.
Run that version yourself on WhoWinsAI →Pick any character, then choose their form from the variant picker.