Who would win?
Spider-Man is quick and clever, but Hulk is several tiers stronger and he heals from almost anything. Nothing Spider-Man can throw at him does lasting damage, so he has no way to win. Hulk can end the fight; Spider-Man can't.
Bruce Banner's monstrous alter ego from Marvel Comics. The angrier the Hulk gets, the stronger he becomes, and he heals from almost anything. This is the standard Hulk.
Peter Parker from Marvel Comics. Bitten by a radioactive spider, he has spider-like strength and agility, sticks to walls, swings on web-shooters he built himself, and has a spider-sense that warns him of danger.
For the stat fans: every check the engine ran, fighting in character and with no holding back (engine v1.8.18).
Hulk exists on an entirely different order to Spider-Man — this is not a fight so much as a demonstration. Only Hulk can put Spider-Man down. Spider-Man has no route that works here — everything available is either stopped or survivable, so Spider-Man cannot close the fight out. Only Hulk has a valid win condition (a kill, a hold or a shutdown) — Spider-Man cannot end the fight. Hulk obliterates the matchup. It is not close and it was never going to be.
The tables below show every check behind this, with the numbers the engine used.
| Fighter | Bracket |
|---|---|
| Hulk | 6 |
| Spider-Man | 2 |
Gap of 4. Awards 380 points to Hulk.
| Type | Interaction | Points |
|---|---|---|
| regen | Hulk's regeneration denies Spider-Man a clean win by attrition (survival, not offense) | — |
| regen | Spider-Man's regeneration denies Hulk a clean win by attrition (survival, not offense) | — |
| invulnerability | Hulk out-tiers the attacker; durability gate raised +3 (now 11) | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Hulk | Spider-Man |
|---|---|---|
| Kill | PASS reach 5 vs Spider-Man's 3 | FAILED no finishing attack |
| Contain | FAILED no containment method | FAILED no containment method |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Hulk | YES |
| Spider-Man | NO |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Hulk is rated at 3 for resisting being knocked out or shut down (incap resistance 2 -> 3) |
| Hulk is rated at 3 for resisting mental shutdown (mental resistance 2 -> 3) |
| Only Hulk has a valid win condition (a kill, a hold or a shutdown) — Spider-Man cannot end the fight |
| Key awards | Points |
|---|---|
| Only Hulk has a valid win condition (a kill, a hold or a shutdown) — Spider-Man cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Hulk 540 · Spider-Man 0 — margin +540, graded decisive. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
Morals make no difference to this one — it resolves exactly as above.
| Fighter | Bracket |
|---|---|
| Hulk | 6 |
| Spider-Man | 2 |
Gap of 4. Awards 380 points to Hulk.
| Type | Interaction | Points |
|---|---|---|
| regen | Hulk's regeneration denies Spider-Man a clean win by attrition (survival, not offense) | — |
| regen | Spider-Man's regeneration denies Hulk a clean win by attrition (survival, not offense) | — |
| invulnerability | Hulk out-tiers the attacker; durability gate raised +3 (now 11) | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Hulk | Spider-Man |
|---|---|---|
| Kill | PASS reach 5 vs Spider-Man's 3 | FAILED no finishing attack |
| Contain | FAILED no containment method | FAILED no containment method |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Hulk | YES |
| Spider-Man | NO |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Hulk is rated at 3 for resisting being knocked out or shut down (incap resistance 2 -> 3) |
| Hulk is rated at 3 for resisting mental shutdown (mental resistance 2 -> 3) |
| Only Hulk has a valid win condition (a kill, a hold or a shutdown) — Spider-Man cannot end the fight |
| Key awards | Points |
|---|---|
| Only Hulk has a valid win condition (a kill, a hold or a shutdown) — Spider-Man cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Hulk 540 · Spider-Man 0 — margin +540, graded decisive. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
Base Hulk is not Hulk's peak. Stronger versions: Titan Hulk · Immortal Hulk · World Breaker Hulk.
Run that version yourself on WhoWinsAI →Pick any character, then choose their form from the variant picker.