Who would win?
Thragg is the stronger Viltrumite, and he hits harder. Omni-Man can't do enough to put Thragg down, while Thragg can finish Omni-Man.
Nolan Grayson, Invincible's father, from Robert Kirkman's Invincible. A Viltrumite warrior sent to conquer Earth who posed as its greatest hero.
The Grand Regent of the Viltrum Empire in Robert Kirkman's Invincible, the strongest Viltrumite alive and the series' final villain.
For the stat fans: every check the engine ran, fighting in character and with no holding back (engine v1.8.26).
Thragg has the edge in raw power, but only just — one tier is an advantage, not an answer. Only Thragg can put Omni-Man down. Omni-Man has no route that works here — everything available is either stopped or survivable, so Omni-Man cannot close the fight out. Only Thragg has a valid win condition (a kill, a hold or a shutdown) — Omni-Man cannot end the fight. Thragg wins comfortably — there is no real argument in the other direction.
The tables below show every check behind this, with the numbers the engine used.
| Fighter | Bracket |
|---|---|
| Omni-Man | 6 |
| Thragg | 7 |
Gap of 1. Awards 45 points to Thragg.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Strength | Omni-Man (7) | Thragg 6 | +5 |
| Strength | Thragg (9) | Omni-Man 5 | +20 |
| Type | Interaction | Points |
|---|---|---|
| invulnerability | Thragg out-tiers the attacker; durability gate raised +1 (now 9) | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Omni-Man | Thragg |
|---|---|---|
| Kill | FAILED no finishing attack | PASS reach 7 vs Omni-Man's 7 |
| Contain | FAILED no containment method | FAILED no containment method |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Omni-Man | NO |
| Thragg | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Omni-Man has no rating for resisting seals, prisons and banishment, so it is read from their tier as 3 rather than as none (escape 0 -> 3) |
| Only Thragg has a valid win condition (a kill, a hold or a shutdown) — Omni-Man cannot end the fight |
| Key awards | Points |
|---|---|
| Only Thragg has a valid win condition (a kill, a hold or a shutdown) — Omni-Man cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Omni-Man 0 · Thragg 230 — margin +230, graded decisive. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
Morals make no difference to this one — it resolves exactly as above.
| Fighter | Bracket |
|---|---|
| Omni-Man | 6 |
| Thragg | 7 |
Gap of 1. Awards 45 points to Thragg.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Strength | Omni-Man (7) | Thragg 6 | +5 |
| Strength | Thragg (9) | Omni-Man 5 | +20 |
| Type | Interaction | Points |
|---|---|---|
| invulnerability | Thragg out-tiers the attacker; durability gate raised +1 (now 9) | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Omni-Man | Thragg |
|---|---|---|
| Kill | FAILED no finishing attack | PASS reach 7 vs Omni-Man's 7 |
| Contain | FAILED no containment method | FAILED no containment method |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Omni-Man | NO |
| Thragg | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Omni-Man has no rating for resisting seals, prisons and banishment, so it is read from their tier as 3 rather than as none (escape 0 -> 3) |
| Only Thragg has a valid win condition (a kill, a hold or a shutdown) — Omni-Man cannot end the fight |
| Key awards | Points |
|---|---|
| Only Thragg has a valid win condition (a kill, a hold or a shutdown) — Omni-Man cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Omni-Man 0 · Thragg 230 — margin +230, graded decisive. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
AI reconstruction. The verdict above was decided by the engine from the checks in the breakdown. This section is a written interpretation of that result — the most likely sequence of events given the outcome. It is illustration, not evidence.
Thragg wins. His superior raw strength outlasts Omni-Man's deteriorating body, and only Thragg can land the killing blow.