Who would win?
Homelander was written as a dark copy of Superman, but he's a much weaker copy. Superman is far stronger, faster and tougher, and Homelander's laser eyes and punches can't do real damage to him. Superman can end this whenever he wants; Homelander can never hurt him enough to win.
Kal-El from DC Comics: the last son of Krypton, raised in Kansas, who draws his strength, speed, flight and heat vision from Earth's yellow sun.
The leader of The Seven in The Boys, the comic by Garth Ennis and the Amazon series. A dark take on Superman: flight, laser eyes, near-invulnerability and no conscience.
For the stat fans: every check the engine ran, fighting in character and with no holding back (engine v1.8.21).
Superman exists on an entirely different order to Homelander — this is not a fight so much as a demonstration. Only Superman can put Homelander down. Homelander has no route that works here — everything available is either stopped or survivable, so Homelander cannot close the fight out. Only Superman has a valid win condition (a kill, a hold or a shutdown) — Homelander cannot end the fight. Superman obliterates the matchup. It is not close and it was never going to be.
The tables below show every check behind this, with the numbers the engine used.
| Fighter | Bracket |
|---|---|
| Superman | 10 |
| Homelander | 5 |
Gap of 5. Awards 500 points to Superman.
| Type | Interaction | Points |
|---|---|---|
| speed | Superman's speed hasn't been rated, so neither side gets a speed edge | — |
| invulnerability | Superman out-tiers the attacker; durability gate raised +3 (now 11) | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Superman | Homelander |
|---|---|---|
| Kill | PASS reach 7 vs Homelander's 0 | FAILED no finishing attack |
| Contain | FAILED no containment method | FAILED no containment method |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Superman | YES |
| Homelander | NO |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Superman is rated at 5 for resisting seals, prisons and banishment (escape 0 -> 5) |
| Superman has no rating for resisting being knocked out or shut down, so it is read from their tier as 7 rather than as none (incap resistance 6 -> 7) |
| Only Superman has a valid win condition (a kill, a hold or a shutdown) — Homelander cannot end the fight |
| Key awards | Points |
|---|---|
| Only Superman has a valid win condition (a kill, a hold or a shutdown) — Homelander cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Superman 650 · Homelander 0 — margin +650, graded decisive. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
Morals make no difference to this one — it resolves exactly as above.
| Fighter | Bracket |
|---|---|
| Superman | 10 |
| Homelander | 5 |
Gap of 5. Awards 500 points to Superman.
| Type | Interaction | Points |
|---|---|---|
| speed | Superman's speed hasn't been rated, so neither side gets a speed edge | — |
| invulnerability | Superman out-tiers the attacker; durability gate raised +3 (now 11) | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Superman | Homelander |
|---|---|---|
| Kill | PASS reach 7 vs Homelander's 0 | FAILED no finishing attack |
| Contain | FAILED no containment method | FAILED no containment method |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Superman | YES |
| Homelander | NO |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Superman is rated at 5 for resisting seals, prisons and banishment (escape 0 -> 5) |
| Superman has no rating for resisting being knocked out or shut down, so it is read from their tier as 7 rather than as none (incap resistance 6 -> 7) |
| Only Superman has a valid win condition (a kill, a hold or a shutdown) — Homelander cannot end the fight |
| Key awards | Points |
|---|---|
| Only Superman has a valid win condition (a kill, a hold or a shutdown) — Homelander cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Superman 650 · Homelander 0 — margin +650, graded decisive. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
Base Superman is not Superman's peak. Stronger versions: Cosmic Armour Superman.
Run that version yourself on WhoWinsAI →Pick any character, then choose their form from the variant picker.