Who would win?
Omni-Man is stronger, tougher and far harder to hurt. Homelander's attacks can't seriously hurt a Viltrumite, while Omni-Man can beat Homelander down, and Homelander's durability is nowhere near enough to stop him.
The leader of The Seven in The Boys, the comic by Garth Ennis and the Amazon series. A dark take on Superman: flight, laser eyes, near-invulnerability and no conscience.
Nolan Grayson, Invincible's father, from Robert Kirkman's Invincible. A Viltrumite warrior sent to conquer Earth who posed as its greatest hero.
For the stat fans: every check the engine ran, fighting in character and with no holding back (engine v1.8.26).
Omni-Man has the edge in raw power, but only just — one tier is an advantage, not an answer. Only Omni-Man can put Homelander down. Homelander has no route that works here — everything available is either stopped or survivable, so Homelander cannot close the fight out. Only Omni-Man has a valid win condition (a kill, a hold or a shutdown) — Homelander cannot end the fight. Omni-Man wins comfortably — there is no real argument in the other direction.
The tables below show every check behind this, with the numbers the engine used.
| Fighter | Bracket |
|---|---|
| Homelander | 5 |
| Omni-Man | 6 |
Gap of 1. Awards 45 points to Omni-Man.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Energy | Homelander (5) | Omni-Man 5 (UNDEFENDED x1.5) | +8 |
| Strength | Omni-Man (7) | Homelander 4 | +15 |
| Speed | Omni-Man | — speed edge | +6 |
| Type | Interaction | Points |
|---|---|---|
| speed | Omni-Man is far faster (speed 7 vs 4) -> evasion + initiative (+20, survival not a kill) | — |
| invulnerability | Omni-Man out-tiers the attacker; durability gate raised +1 (now 9) | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Homelander | Omni-Man |
|---|---|---|
| Kill | FAILED no finishing attack | PASS reach 5 vs Homelander's 0 |
| Contain | FAILED no containment method | FAILED no containment method |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Homelander | NO |
| Omni-Man | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Omni-Man has no rating for resisting seals, prisons and banishment, so it is read from their tier as 3 rather than as none (escape 0 -> 3) |
| Only Omni-Man has a valid win condition (a kill, a hold or a shutdown) — Homelander cannot end the fight |
| Key awards | Points |
|---|---|
| Only Omni-Man has a valid win condition (a kill, a hold or a shutdown) — Homelander cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Homelander 0 · Omni-Man 228 — margin +228, graded decisive. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
Morals make no difference to this one — it resolves exactly as above.
| Fighter | Bracket |
|---|---|
| Homelander | 5 |
| Omni-Man | 6 |
Gap of 1. Awards 45 points to Omni-Man.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Energy | Homelander (5) | Omni-Man 5 (UNDEFENDED x1.5) | +8 |
| Strength | Omni-Man (7) | Homelander 4 | +15 |
| Speed | Omni-Man | — speed edge | +6 |
| Type | Interaction | Points |
|---|---|---|
| speed | Omni-Man is far faster (speed 7 vs 4) -> evasion + initiative (+20, survival not a kill) | — |
| invulnerability | Omni-Man out-tiers the attacker; durability gate raised +1 (now 9) | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Homelander | Omni-Man |
|---|---|---|
| Kill | FAILED no finishing attack | PASS reach 5 vs Homelander's 0 |
| Contain | FAILED no containment method | FAILED no containment method |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Homelander | NO |
| Omni-Man | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Omni-Man has no rating for resisting seals, prisons and banishment, so it is read from their tier as 3 rather than as none (escape 0 -> 3) |
| Only Omni-Man has a valid win condition (a kill, a hold or a shutdown) — Homelander cannot end the fight |
| Key awards | Points |
|---|---|
| Only Omni-Man has a valid win condition (a kill, a hold or a shutdown) — Homelander cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Homelander 0 · Omni-Man 228 — margin +228, graded decisive. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.