WHOWINSAI

Who would win?

DekuvsSukuna (Heian Era Peak)

Sukuna (Heian Era Peak)
The short answer
Sukuna wins

On raw power these two are on the same level. The problem for Deku is finishing it: Sukuna heals from almost anything Deku can hit him with. Sukuna has the answer Deku doesn't. His domain, Malevolent Shrine, keeps cutting everything inside it without needing to be aimed, and One For All wears Deku's body down the longer it goes.

  • Same power level, but Sukuna heals through Deku's hits
  • Malevolent Shrine cuts without needing to aim
  • One For All wears Deku down over a long fight

Decided by the WhoWinsAI battle engine from canon feats, not fan votes · Clear, 89% confidence · See the full breakdown ↓

Deku
Deku
MHA · Tier A

Izuku Midoriya, the hero of My Hero Academia. Born without powers, he inherited One For All, a stockpiled quirk so strong it can break his own body.

super strength super speed tactical genius precognition martial arts
VS
👑
Sukuna (Heian Era Peak)
Sukuna (Heian Era Peak)
JJK · Tier S

Ryomen Sukuna, the King of Curses in Jujutsu Kaisen, in his original four-armed body from the Heian era, when he was at his strongest. His domain is Malevolent Shrine.

dismantle cleave domain expansion domain lethal cursed technique regeneration

The full breakdown

For the stat fans: every check the engine ran, fighting in character and with no holding back (engine v1.8.18).

In Character

Sukuna
clear · 89% confidence

In short

Nothing separates these two on raw power — they stand at the same tier, so scale decides nothing here. Only Sukuna can put Deku down. Deku has no route that works here — everything available is either stopped or survivable, so Deku cannot close the fight out. Only Sukuna has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight. Sukuna wins comfortably — there is no real argument in the other direction.

The tables below show every check behind this, with the numbers the engine used.

Full engine breakdown

Power bracket

FighterBracket
Deku6
Sukuna6

Gap of 0. No scoring edge.

Attribute clash

AxisAttackervs defencePoints
StrengthDeku (8)Sukuna 5+15
EnergySukuna (10)Deku 5 (UNDEFENDED x1.5)+45

Ability interactions

TypeInteractionPoints
regenSukuna's regeneration denies Deku a clean win by attrition (survival, not offense)—

Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.

Win conditions tested

CheckDekuSukuna
KillFAILED
reach 5, needs 7
PASS
reach 7 vs Deku's 0
ContainFAILED
no containment method
FAILED
reach 6 — a temporary hold, needs 8 to be permanent

A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.

Can they threaten at all?

FighterHas a usable offensive route
DekuYES
SukunaYES

This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.

Rulings

Deku has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3)
Sukuna's domain delivers a sustained lethal payload — the cutting attack lands repeatedly while the domain stands, rather than needing to be aimed. The domain is how the attack is delivered, not a second weapon — it does not hit harder because it is a domain
Sukuna has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3)
Only Sukuna has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight

Final score

Key awardsPoints
Only Sukuna has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight+150

The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.

Sukuna 195

Deku 0 · Sukuna 195 — margin +195, graded clear. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.

No Holding Back

Sukuna
clear · 89% confidence

In short

Morals make no difference to this one — it resolves exactly as above.

Full engine breakdown

Power bracket

FighterBracket
Deku6
Sukuna6

Gap of 0. No scoring edge.

Attribute clash

AxisAttackervs defencePoints
StrengthDeku (8)Sukuna 5+15
EnergySukuna (10)Deku 5 (UNDEFENDED x1.5)+45

Ability interactions

TypeInteractionPoints
regenSukuna's regeneration denies Deku a clean win by attrition (survival, not offense)—

Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.

Win conditions tested

CheckDekuSukuna
KillFAILED
reach 5, needs 7
PASS
reach 7 vs Deku's 0
ContainFAILED
no containment method
FAILED
reach 6 — a temporary hold, needs 8 to be permanent

A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.

Can they threaten at all?

FighterHas a usable offensive route
DekuYES
SukunaYES

This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.

Rulings

Deku has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3)
Sukuna's domain delivers a sustained lethal payload — the cutting attack lands repeatedly while the domain stands, rather than needing to be aimed. The domain is how the attack is delivered, not a second weapon — it does not hit harder because it is a domain
Sukuna has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3)
Only Sukuna has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight

Final score

Key awardsPoints
Only Sukuna has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight+150

The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.

Sukuna 195

Deku 0 · Sukuna 195 — margin +195, graded clear. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.

More matchups

🔥 Sukuna battles

🔥 Deku battles

Also popular