Who would win?
Thragg is the strongest Viltrumite alive and the leader of their empire, and in a straight fight he's too much for Mark. They're in the same weight class, but Thragg hits harder, and Invincible can't hurt him enough to end it. Thragg can put Mark down; Mark has no way to put Thragg down.
The Grand Regent of the Viltrum Empire in Robert Kirkman's Invincible, the strongest Viltrumite alive and the series' final villain.
Mark Grayson, the hero of Robert Kirkman's Invincible. Half human and half Viltrumite, he has flight, huge strength and toughness, and he's still growing stronger.
For the stat fans: every check the engine ran, fighting in character and with no holding back (engine v1.8.21).
Nothing separates these two on raw power — they stand at the same tier, so scale decides nothing here. Only Thragg can put Invincible down. Invincible has no route that works here — everything available is either stopped or survivable, so Invincible cannot close the fight out. Only Thragg has a valid win condition (a kill, a hold or a shutdown) — Invincible cannot end the fight. Thragg wins it clearly.
The tables below show every check behind this, with the numbers the engine used.
| Fighter | Bracket |
|---|---|
| Thragg | 7 |
| Invincible | 7 |
Gap of 0. No scoring edge.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Strength | Thragg (9) | Invincible 6 | +15 |
| Strength | Invincible (7) | Thragg 6 | +5 |
| Check | Thragg | Invincible |
|---|---|---|
| Kill | PASS reach 7 vs Invincible's 7 | FAILED reach 5, needs 7 |
| Contain | FAILED no containment method | FAILED no containment method |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Thragg | YES |
| Invincible | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Invincible has no rating for resisting seals, prisons and banishment, so it is read from their tier as 4 rather than as none (escape 0 -> 4) |
| Only Thragg has a valid win condition (a kill, a hold or a shutdown) — Invincible cannot end the fight |
| Key awards | Points |
|---|---|
| Only Thragg has a valid win condition (a kill, a hold or a shutdown) — Invincible cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Thragg 160 · Invincible 10 — margin +150, graded clear. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
Morals make no difference to this one — it resolves exactly as above.
| Fighter | Bracket |
|---|---|
| Thragg | 7 |
| Invincible | 7 |
Gap of 0. No scoring edge.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Strength | Thragg (9) | Invincible 6 | +15 |
| Strength | Invincible (7) | Thragg 6 | +5 |
| Check | Thragg | Invincible |
|---|---|---|
| Kill | PASS reach 7 vs Invincible's 7 | FAILED reach 5, needs 7 |
| Contain | FAILED no containment method | FAILED no containment method |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Thragg | YES |
| Invincible | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Invincible has no rating for resisting seals, prisons and banishment, so it is read from their tier as 4 rather than as none (escape 0 -> 4) |
| Only Thragg has a valid win condition (a kill, a hold or a shutdown) — Invincible cannot end the fight |
| Key awards | Points |
|---|---|
| Only Thragg has a valid win condition (a kill, a hold or a shutdown) — Invincible cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Thragg 160 · Invincible 10 — margin +150, graded clear. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.