Who would win?
Infinity normally means nothing touches Gojo, but Sukuna doesn't need to touch him. His domain, Malevolent Shrine, cuts everything inside it over and over without having to aim, and that gets straight past Infinity. Gojo can still win by taking Sukuna out of the fight, but Sukuna is the harder of the two to put down, so his cuts land first. It's a narrow win, and a different day could go the other way.
Ryomen Sukuna, the King of Curses in Jujutsu Kaisen, in his original four-armed body from the Heian era, when he was at his strongest. His domain is Malevolent Shrine.
Satoru Gojo, the strongest sorcerer in Jujutsu Kaisen. His Limitless technique, steered by the Six Eyes, creates Infinity: a space attacks can never cross. This is Gojo at his peak.
For the stat fans: every check the engine ran, fighting in character and with no holding back (engine v1.8.21).
Nothing separates these two on raw power — they stand at the same tier, so scale decides nothing here. Both fighters have a way to end the fight, so it comes down to who lands it first. Both can finish, so it turns on who survives the exchange — Sukuna is harder to put down than Gojo, so is favoured to land the finish first. Sukuna edges it, but it is close enough to argue.
The tables below show every check behind this, with the numbers the engine used.
| Fighter | Bracket |
|---|---|
| Sukuna | 6 |
| Gojo | 6 |
Gap of 0. No scoring edge.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Strength | Sukuna (9) | Gojo 5 (UNDEFENDED x1.5) | +38 |
| Energy | Gojo (10) | Sukuna 5 | +25 |
| Type | Interaction | Points |
|---|---|---|
| regen | Sukuna heals too fast for Gojo to win just by wearing them down | — |
| regen | Gojo heals too fast for Sukuna to win just by wearing them down | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Sukuna | Gojo |
|---|---|---|
| Kill | PASS reach 7 vs Gojo's 6 | FAILED reach 5, needs 7 |
| Contain | FAILED reach 6 — a temporary hold, needs 8 to be permanent | FAILED reach 6 — a temporary hold, needs 8 to be permanent |
| Shut down | NO | PASS 8 vs Sukuna's 3 |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Sukuna | YES |
| Gojo | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Sukuna's domain delivers a sustained lethal payload — the cutting attack lands repeatedly while the domain stands, rather than needing to be aimed. The domain is how the attack is delivered, not a second weapon — it does not hit harder because it is a domain |
| Sukuna has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Gojo has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Sukuna bypasses Gojo's Infinity (domain/conceptual/reality) -- barrier gives no protection |
| Gojo can put Sukuna out of the fight without killing them — incapacitation 8 against resistance 3 |
| Both fighters have a valid win condition — scale decides who lands it first |
| Both can finish, so it turns on who survives the exchange — Sukuna is harder to put down than Gojo, so is favoured to land the finish first |
| Key awards | Points |
|---|---|
| Both can finish, so it turns on who survives the exchange — Sukuna is harder to put down than Gojo, so is favoured to land the finish first | +8 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Sukuna 41 · Gojo 20 — margin +21, graded contestable. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
Morals make no difference to this one — it resolves exactly as above.
| Fighter | Bracket |
|---|---|
| Sukuna | 6 |
| Gojo | 6 |
Gap of 0. No scoring edge.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Strength | Sukuna (9) | Gojo 5 (UNDEFENDED x1.5) | +38 |
| Energy | Gojo (10) | Sukuna 5 | +25 |
| Type | Interaction | Points |
|---|---|---|
| regen | Sukuna heals too fast for Gojo to win just by wearing them down | — |
| regen | Gojo heals too fast for Sukuna to win just by wearing them down | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Sukuna | Gojo |
|---|---|---|
| Kill | PASS reach 7 vs Gojo's 6 | FAILED reach 5, needs 7 |
| Contain | FAILED reach 6 — a temporary hold, needs 8 to be permanent | FAILED reach 6 — a temporary hold, needs 8 to be permanent |
| Shut down | NO | PASS 8 vs Sukuna's 3 |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Sukuna | YES |
| Gojo | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Sukuna's domain delivers a sustained lethal payload — the cutting attack lands repeatedly while the domain stands, rather than needing to be aimed. The domain is how the attack is delivered, not a second weapon — it does not hit harder because it is a domain |
| Sukuna has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Gojo has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Sukuna bypasses Gojo's Infinity (domain/conceptual/reality) -- barrier gives no protection |
| Gojo can put Sukuna out of the fight without killing them — incapacitation 8 against resistance 3 |
| Both fighters have a valid win condition — scale decides who lands it first |
| Both can finish, so it turns on who survives the exchange — Sukuna is harder to put down than Gojo, so is favoured to land the finish first |
| Key awards | Points |
|---|---|
| Both can finish, so it turns on who survives the exchange — Sukuna is harder to put down than Gojo, so is favoured to land the finish first | +8 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Sukuna 41 · Gojo 20 — margin +21, graded contestable. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.