Who would win?
On raw power these two are on the same level, and Deku's strength is real. But Gojo's Infinity stops any blow Deku throws to finish him, and Deku has nothing that gets around it. Gojo's cursed techniques hit harder than Deku can take, and he can either knock Deku out or put him down for good.
Izuku Midoriya, the hero of My Hero Academia. Born without powers, he inherited One For All, a stockpiled quirk so strong it can break his own body.
Satoru Gojo, the strongest sorcerer in Jujutsu Kaisen. His Limitless technique, steered by the Six Eyes, creates Infinity: a space attacks can never cross. This is Gojo at his peak.
For the stat fans: every check the engine ran, fighting in character and with no holding back (engine v1.8.19).
Nothing separates these two on raw power — they stand at the same tier, so scale decides nothing here. Only Gojo can put Deku down. Deku has no route that works here — everything available is either stopped or survivable, so Deku cannot close the fight out. Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight. Gojo wins it clearly.
The tables below show every check behind this, with the numbers the engine used.
| Fighter | Bracket |
|---|---|
| Deku | 6 |
| Gojo | 6 |
Gap of 0. No scoring edge.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Strength | Deku (8) | Gojo 5 (UNDEFENDED x1.5) | +30 |
| Energy | Gojo (10) | Deku 5 (UNDEFENDED x1.5) | +45 |
| Type | Interaction | Points |
|---|---|---|
| regen | Gojo heals too fast for Deku to win just by wearing them down | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Deku | Gojo |
|---|---|---|
| Kill | FAILED stopped before contact | PASS reach 5 vs Deku's 0 |
| Contain | FAILED no containment method | FAILED reach 6 — a temporary hold, needs 8 to be permanent |
| Shut down | NO | PASS 8 vs Deku's 3 |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Deku | YES |
| Gojo | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Deku has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Gojo has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Gojo's Infinity also stops Deku's restraint from wrapping around them -- it has to cross the same gap (containment reach 5 -> 0) |
| Gojo's Infinity stops every blow that has to cross the gap -- Deku has no way through it (no domain, conceptual, reality or target-local route, and no instant battlefield-destroying finish they can survive), so no blow that has to reach Gojo ever lands, however much stronger Deku is |
| Gojo can put Deku out of the fight without killing them — incapacitation 8 against resistance 3 |
| Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight |
| Key awards | Points |
|---|---|
| Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Deku 0 · Gojo 185 — margin +185, graded clear. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
Morals make no difference to this one — it resolves exactly as above.
| Fighter | Bracket |
|---|---|
| Deku | 6 |
| Gojo | 6 |
Gap of 0. No scoring edge.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Strength | Deku (8) | Gojo 5 (UNDEFENDED x1.5) | +30 |
| Energy | Gojo (10) | Deku 5 (UNDEFENDED x1.5) | +45 |
| Type | Interaction | Points |
|---|---|---|
| regen | Gojo heals too fast for Deku to win just by wearing them down | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Deku | Gojo |
|---|---|---|
| Kill | FAILED stopped before contact | PASS reach 5 vs Deku's 0 |
| Contain | FAILED no containment method | FAILED reach 6 — a temporary hold, needs 8 to be permanent |
| Shut down | NO | PASS 8 vs Deku's 3 |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Deku | YES |
| Gojo | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Deku has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Gojo has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Gojo's Infinity also stops Deku's restraint from wrapping around them -- it has to cross the same gap (containment reach 5 -> 0) |
| Gojo's Infinity stops every blow that has to cross the gap -- Deku has no way through it (no domain, conceptual, reality or target-local route, and no instant battlefield-destroying finish they can survive), so no blow that has to reach Gojo ever lands, however much stronger Deku is |
| Gojo can put Deku out of the fight without killing them — incapacitation 8 against resistance 3 |
| Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight |
| Key awards | Points |
|---|---|
| Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Deku 0 · Gojo 185 — margin +185, graded clear. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.