WHOWINSAI

Who would win?

Deku vs Gojo (Peak)

Gojo (Peak)
The short answer
Gojo wins

On raw power these two are on the same level, and Deku's strength is real. But Gojo's Infinity stops any blow Deku throws to finish him, and Deku has nothing that gets around it. Gojo's cursed techniques hit harder than Deku can take, and he can either knock Deku out or put him down for good.

  • Same power level
  • Infinity stops Deku's finishing blows
  • Gojo's attacks hit harder than Deku can take

Decided by the WhoWinsAI battle engine from canon feats, not fan votes · Clear, 88% confidence · See the full breakdown ↓

Deku
Deku
MHA · Tier A

Izuku Midoriya, the hero of My Hero Academia. Born without powers, he inherited One For All, a stockpiled quirk so strong it can break his own body.

super strength super speed spider sense speed blitz tactical genius
VS
👑
Gojo (Peak)
Gojo (Peak)
JJK · Tier S

Satoru Gojo, the strongest sorcerer in Jujutsu Kaisen. His Limitless technique, steered by the Six Eyes, creates Infinity: a space attacks can never cross. This is Gojo at his peak.

domain expansion enhanced senses cursed technique domain mindlock energy projection

The full breakdown

For the stat fans: every check the engine ran, fighting in character and with no holding back (engine v1.8.19).

In Character

Gojo
clear · 88% confidence

In short

Nothing separates these two on raw power — they stand at the same tier, so scale decides nothing here. Only Gojo can put Deku down. Deku has no route that works here — everything available is either stopped or survivable, so Deku cannot close the fight out. Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight. Gojo wins it clearly.

The tables below show every check behind this, with the numbers the engine used.

Full engine breakdown

Power bracket

FighterBracket
Deku6
Gojo6

Gap of 0. No scoring edge.

Attribute clash

AxisAttackervs defencePoints
StrengthDeku (8)Gojo 5 (UNDEFENDED x1.5)+30
EnergyGojo (10)Deku 5 (UNDEFENDED x1.5)+45

Ability interactions

TypeInteractionPoints
regenGojo heals too fast for Deku to win just by wearing them down—

Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.

Win conditions tested

CheckDekuGojo
KillFAILED
stopped before contact
PASS
reach 5 vs Deku's 0
ContainFAILED
no containment method
FAILED
reach 6 — a temporary hold, needs 8 to be permanent
Shut downNOPASS
8 vs Deku's 3

A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.

Can they threaten at all?

FighterHas a usable offensive route
DekuYES
GojoYES

This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.

Rulings

Deku has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3)
Gojo has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3)
Gojo's Infinity also stops Deku's restraint from wrapping around them -- it has to cross the same gap (containment reach 5 -> 0)
Gojo's Infinity stops every blow that has to cross the gap -- Deku has no way through it (no domain, conceptual, reality or target-local route, and no instant battlefield-destroying finish they can survive), so no blow that has to reach Gojo ever lands, however much stronger Deku is
Gojo can put Deku out of the fight without killing them — incapacitation 8 against resistance 3
Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight

Final score

Key awardsPoints
Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight+150

The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.

Gojo 185

Deku 0 · Gojo 185 — margin +185, graded clear. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.

No Holding Back

Gojo
clear · 88% confidence

In short

Morals make no difference to this one — it resolves exactly as above.

Full engine breakdown

Power bracket

FighterBracket
Deku6
Gojo6

Gap of 0. No scoring edge.

Attribute clash

AxisAttackervs defencePoints
StrengthDeku (8)Gojo 5 (UNDEFENDED x1.5)+30
EnergyGojo (10)Deku 5 (UNDEFENDED x1.5)+45

Ability interactions

TypeInteractionPoints
regenGojo heals too fast for Deku to win just by wearing them down—

Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.

Win conditions tested

CheckDekuGojo
KillFAILED
stopped before contact
PASS
reach 5 vs Deku's 0
ContainFAILED
no containment method
FAILED
reach 6 — a temporary hold, needs 8 to be permanent
Shut downNOPASS
8 vs Deku's 3

A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.

Can they threaten at all?

FighterHas a usable offensive route
DekuYES
GojoYES

This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.

Rulings

Deku has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3)
Gojo has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3)
Gojo's Infinity also stops Deku's restraint from wrapping around them -- it has to cross the same gap (containment reach 5 -> 0)
Gojo's Infinity stops every blow that has to cross the gap -- Deku has no way through it (no domain, conceptual, reality or target-local route, and no instant battlefield-destroying finish they can survive), so no blow that has to reach Gojo ever lands, however much stronger Deku is
Gojo can put Deku out of the fight without killing them — incapacitation 8 against resistance 3
Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight

Final score

Key awardsPoints
Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Deku cannot end the fight+150

The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.

Gojo 185

Deku 0 · Gojo 185 — margin +185, graded clear. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.

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