Who would win?
Gear Fifth is powerful, but Luffy has no way past Infinity, and anything that can't get past Infinity can't touch Gojo. So Luffy can never land a finishing blow. Gojo, meanwhile, can take Luffy out of the fight, and Gear Fifth burns through Luffy's stamina long before Gojo tires.
Satoru Gojo, the strongest sorcerer in Jujutsu Kaisen. His Limitless technique, steered by the Six Eyes, creates Infinity: a space attacks can never cross. This is Gojo at his peak.
Monkey D. Luffy, captain of the Straw Hat Pirates in One Piece. Gear Fifth is his awakened Sun God Nika form, where his rubber body and the world around him bend like a cartoon.
Not fact-checked in detail yet. This result uses their current ratings, which are still being checked against the page.
For the stat fans: every check the engine ran, fighting in character and with no holding back (engine v1.8.36).
Nothing separates these two on raw power — they stand at the same tier, so scale decides nothing here. Only Gojo can put Luffy down. Luffy has no route that works here — everything available is either stopped or survivable, so Luffy cannot close the fight out. Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Luffy cannot end the fight. Gojo wins it clearly.
The tables below show every check behind this, with the numbers the engine used.
| Fighter | Bracket |
|---|---|
| Gojo | 6 |
| Luffy | 6 |
Gap of 0. No scoring edge.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Energy | Gojo (10) | Luffy 5 (UNDEFENDED x1.5) | +45 |
| Strength | Luffy (7) | Gojo 5 | +10 |
| Speed | Gojo | — speed edge | +6 |
| Type | Interaction | Points |
|---|---|---|
| regen | Gojo heals too fast for Luffy to win just by wearing them down | — |
| regen | Luffy heals too fast for Gojo to win just by wearing them down | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Gojo | Luffy |
|---|---|---|
| Kill | PASS reach 7 vs Luffy's 7 | FAILED stopped before contact |
| Contain | FAILED reach 6 — a temporary hold, needs 8 to be permanent | FAILED no containment method |
| Shut down | PASS 8 vs Luffy's 3 | NO |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Gojo | YES |
| Luffy | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Gojo's energy projection (8) hits hard enough to end a body outright, the way a strong enough blow does (kill-reach 7) |
| Gojo has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Luffy has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Gojo's Infinity stops every blow that has to cross the gap -- Luffy has no way through it (no domain, conceptual, reality or target-local route, and no instant battlefield-destroying finish they can survive), so no blow that has to reach Gojo ever lands, however much stronger Luffy is |
| Gojo can put Luffy out of the fight without killing them — incapacitation 8 against resistance 3 |
| Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Luffy cannot end the fight |
| Key awards | Points |
|---|---|
| Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Luffy cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Gojo 195 · Luffy 0 — margin +195, graded clear. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
Morals make no difference to this one — it resolves exactly as above.
| Fighter | Bracket |
|---|---|
| Gojo | 6 |
| Luffy | 6 |
Gap of 0. No scoring edge.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Energy | Gojo (10) | Luffy 5 (UNDEFENDED x1.5) | +45 |
| Strength | Luffy (7) | Gojo 5 | +10 |
| Speed | Gojo | — speed edge | +6 |
| Type | Interaction | Points |
|---|---|---|
| regen | Gojo heals too fast for Luffy to win just by wearing them down | — |
| regen | Luffy heals too fast for Gojo to win just by wearing them down | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Check | Gojo | Luffy |
|---|---|---|
| Kill | PASS reach 7 vs Luffy's 7 | FAILED stopped before contact |
| Contain | FAILED reach 6 — a temporary hold, needs 8 to be permanent | FAILED no containment method |
| Shut down | PASS 8 vs Luffy's 3 | NO |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Gojo | YES |
| Luffy | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Gojo's energy projection (8) hits hard enough to end a body outright, the way a strong enough blow does (kill-reach 7) |
| Gojo has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Luffy has no rating for resisting being knocked out or shut down, so it is read from their tier as 3 rather than as none (incap resistance 0 -> 3) |
| Gojo's Infinity stops every blow that has to cross the gap -- Luffy has no way through it (no domain, conceptual, reality or target-local route, and no instant battlefield-destroying finish they can survive), so no blow that has to reach Gojo ever lands, however much stronger Luffy is |
| Gojo can put Luffy out of the fight without killing them — incapacitation 8 against resistance 3 |
| Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Luffy cannot end the fight |
| Key awards | Points |
|---|---|
| Only Gojo has a valid win condition (a kill, a hold or a shutdown) — Luffy cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Gojo 195 · Luffy 0 — margin +195, graded clear. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.