Who would win?
Superman has the edge in raw power, but only just — one tier is an advantage, not an answer. Only Thor can put Superman down. Superman has no route that works here — everything available is either stopped or survivable, so Superman cannot close the fight out. Only Thor has a valid win condition (a kill, a hold or a shutdown) — Superman cannot end the fight. Thor wins it clearly.
Superman piloting the Thought Robot from Grant Morrison's Final Crisis: Superman Beyond, a giant machine kept in the Monitors' realm outside the multiverse to fight Mandrakk the Dark Monitor.
Thor from Marvel Comics after he sacrificed an eye at the World Tree to learn the runes that underpin reality, the power he used to end the cycle of Ragnarok.
Not fact-checked in detail yet. This result uses their current ratings, which are still being checked against the page.
For the stat fans: every check the engine ran, fighting in character and with no holding back (engine v1.8.36).
Superman has the edge in raw power, but only just — one tier is an advantage, not an answer. Only Thor can put Superman down. Superman has no route that works here — everything available is either stopped or survivable, so Superman cannot close the fight out. Only Thor has a valid win condition (a kill, a hold or a shutdown) — Superman cannot end the fight. Thor wins it clearly.
The tables below show every check behind this, with the numbers the engine used.
| Fighter | Bracket |
|---|---|
| Superman | 12 |
| Thor | 11 |
Gap of 1. Awards 45 points to Superman.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Special | Thor (9) | Superman 8 | +5 |
| Type | Interaction | Points |
|---|---|---|
| regen | Thor heals too fast for Superman to win just by wearing them down | — |
| speed | Superman's speed hasn't been rated, so neither side gets a speed edge | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Fighter | Route | Status |
|---|---|---|
| Thor | Power to erase from existence could finish Superman | FOUND |
These are routes a fighter possesses. Whether each one actually works on this opponent is tested below — a route can exist and still fail against sufficient resistance.
| Check | Superman | Thor |
|---|---|---|
| Kill | FAILED reach 7, needs 8 | PASS reach 10 vs Superman's 8 |
| Contain | FAILED no containment method | FAILED no containment method |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Superman | YES |
| Thor | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Superman has no rating for resisting being ended for good, so it is read from their tier as 8 rather than as none (termination resistance 0 -> 8) |
| Superman has no rating for resisting seals, prisons and banishment, so it is read from their tier as 8 rather than as none (escape 0 -> 8) |
| Superman has no rating for resisting being knocked out or shut down, so it is read from their tier as 8 rather than as none (incap resistance 0 -> 8) |
| Thor has no rating for resisting being knocked out or shut down, so it is read from their tier as 8 rather than as none (incap resistance 7 -> 8) |
| Only Thor has a valid win condition (a kill, a hold or a shutdown) — Superman cannot end the fight |
| Key awards | Points |
|---|---|
| Thor's power to erase from existence could finish Superman | +30 |
| Only Thor has a valid win condition (a kill, a hold or a shutdown) — Superman cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Superman 45 · Thor 185 — margin +140, graded clear. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.
Morals make no difference to this one — it resolves exactly as above.
| Fighter | Bracket |
|---|---|
| Superman | 12 |
| Thor | 11 |
Gap of 1. Awards 45 points to Superman.
| Axis | Attacker | vs defence | Points |
|---|---|---|---|
| Special | Thor (9) | Superman 8 | +5 |
| Type | Interaction | Points |
|---|---|---|
| regen | Thor heals too fast for Superman to win just by wearing them down | — |
| speed | Superman's speed hasn't been rated, so neither side gets a speed edge | — |
Soft counter: reduces an ability's effectiveness without nullifying it. Hard counter: the ability does not function against this opponent at all.
| Fighter | Route | Status |
|---|---|---|
| Thor | Power to erase from existence could finish Superman | FOUND |
These are routes a fighter possesses. Whether each one actually works on this opponent is tested below — a route can exist and still fail against sufficient resistance.
| Check | Superman | Thor |
|---|---|---|
| Kill | FAILED reach 7, needs 8 | PASS reach 10 vs Superman's 8 |
| Contain | FAILED no containment method | FAILED no containment method |
A kill lands only when the attacker's reach meets or beats the defender's resistance. Containment must clear two bars: it has to out-reach the opponent's escape and reach 8 to hold permanently — below that it is a temporary hold that lapses. A fighter who fails both cannot end the fight, however much damage they do — which is how an outmatched fighter can still force a stalemate.
| Fighter | Has a usable offensive route |
|---|---|
| Superman | YES |
| Thor | YES |
This checks only whether a fighter can meaningfully attack at all. It is tested before the win conditions above — so a fighter can pass here and still have no way to finish the opponent.
| Superman has no rating for resisting being ended for good, so it is read from their tier as 8 rather than as none (termination resistance 0 -> 8) |
| Superman has no rating for resisting seals, prisons and banishment, so it is read from their tier as 8 rather than as none (escape 0 -> 8) |
| Superman has no rating for resisting being knocked out or shut down, so it is read from their tier as 8 rather than as none (incap resistance 0 -> 8) |
| Thor has no rating for resisting being knocked out or shut down, so it is read from their tier as 8 rather than as none (incap resistance 7 -> 8) |
| Only Thor has a valid win condition (a kill, a hold or a shutdown) — Superman cannot end the fight |
| Key awards | Points |
|---|---|
| Thor's power to erase from existence could finish Superman | +30 |
| Only Thor has a valid win condition (a kill, a hold or a shutdown) — Superman cannot end the fight | +150 |
The largest awards, not a full ledger — bracket gap, attribute clash and counter points are listed in their own sections above.
Superman 45 · Thor 185 — margin +140, graded clear. Points accumulate from the checks above. The engine resolves the fight; the AI only narrates the result it reached.