Every change the engine has had, in plain English. When a rating is wrong we say so, change it, and write down what changed — because a battle engine nobody can check is just an opinion with extra steps.
Ratings that were wrong, and what they are now. Newest first.
Given a real weakness for the first time — until now there was nothing an opponent could use against them.
Given a real weakness for the first time — until now there was nothing an opponent could use against them.
Given a real weakness for the first time — until now there was nothing an opponent could use against them.
The Classic and Movie versions have been folded into one Sonic — they were the same character with the same abilities. Super Sonic remains as the upgrade.
His speed is now his weapon — the Spin Dash and Homing Attack go through armour instead of him just running fast and being unable to hurt anyone.
Rated properly at last. His fighting skill, gear and preparation were all rated 1-3, which is why he was losing to people who have never been in a fight.
The Death Note has been held back until the engine can handle its rules properly — it only works on humans, and only when he knows both the name and the face. Without those conditions it would kill anyone on sight, which is not how it works.
The Death Note is finally on his sheet. It kills anyone whose name and face he knows, and no amount of toughness helps — but he needs time to find that name first, so meeting him cold he is just a student with a notebook.
His bone spurs now cut through tough opponents. Very few things in comics have drawn Kryptonian blood, let alone killed one.
His strength is now rated to match what he did to Superman — before this he could not finish anyone with tough enough skin. His "cannot be killed the same way twice" is left out on purpose: that needs him to die and come back, and these are single fights.
His death magic now works the way it should — it kills outright rather than having to get through armour. Only things that are not alive in the ordinary sense resist it.
Rated at his peak. His rage, pain tolerance and hand-to-hand ability were all undersold.
Twelve abilities added — his magic, preparation, equipment switching and undead immunities were almost entirely missing.
His healing and the way he comes back stronger after nearly dying are now rated properly.
His spirit form now survives his body being killed, which is what actually happens in the game. The regeneration he never had has been removed.
Given a real weakness for the first time — until now there was nothing an opponent could use against them.
Given a real weakness for the first time — until now there was nothing an opponent could use against them.
Given a real weakness for the first time — until now there was nothing an opponent could use against them.
Given a real weakness for the first time — until now there was nothing an opponent could use against them.
Given a real weakness for the first time — until now there was nothing an opponent could use against them.
Given a real weakness for the first time — until now there was nothing an opponent could use against them.
Given a real weakness for the first time — until now there was nothing an opponent could use against them.
Given a real weakness for the first time — until now there was nothing an opponent could use against them.
Given a real weakness for the first time — until now there was nothing an opponent could use against them.
Given a real weakness for the first time — until now there was nothing an opponent could use against them.
Regeneration removed. He has never been hurt badly enough to heal from anything, so claiming he regenerates was not supported.
Given a real weakness for the first time — until now nothing could be used against them, which is why some fights ended with neither side able to win.
Given a real weakness for the first time — until now nothing could be used against them, which is why some fights ended with neither side able to win.
Given a real weakness for the first time — until now nothing could be used against them, which is why some fights ended with neither side able to win.
Given a real weakness for the first time — until now nothing could be used against them, which is why some fights ended with neither side able to win.
Given a real weakness for the first time — until now nothing could be used against them, which is why some fights ended with neither side able to win.
Given a real weakness for the first time — until now nothing could be used against them, which is why some fights ended with neither side able to win.
Given a real weakness for the first time — until now nothing could be used against them, which is why some fights ended with neither side able to win.
Given a real weakness for the first time — until now nothing could be used against them, which is why some fights ended with neither side able to win.
Given a real weakness for the first time — until now nothing could be used against them, which is why some fights ended with neither side able to win.
Given a real weakness for the first time — until now nothing could be used against them, which is why some fights ended with neither side able to win.
Given a real weakness for the first time — until now nothing could be used against them, which is why some fights ended with neither side able to win.
Given a real weakness for the first time — until now nothing could be used against them, which is why some fights ended with neither side able to win.
Given a real weakness for the first time — until now nothing could be used against them, which is why some fights ended with neither side able to win.
Regeneration raised a point to stay consistent with how fast other regenerators recover.
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