Character dossier

Wally West (Mobius Chair)

How these ratings work

This character's combat ratings are fully mapped. Every rating comes from documented feats — what they have actually been shown to do, not where fans rank them. The roster as a whole is still being worked through, so matchups can shift as opponents are researched.

If a verdict looks wrong, flag it. That is how most corrections start.

S+ / Bracket 11 / DC / Fully mapped
WW Wally West (Mobius Chair)
Ranked#46
Rank
#46of 783
Rating
3,685pts
Win rate
96%
Record
717W / 31L
Kill reach
5/10
Still being built

This character's ratings are fully mapped, but parts of this page are still being built — no written profile.

Rating is a score, not a position — it rises by beating strong opponents and barely moves for beating weak ones.

Engine verdict · closest matchups, resolved just now
Physical
Strength
9
Speed
10
Durability
7
Energy
∞
Intelligence
8
Combat
8

∞ means the feat was never written. At this scale a character isn't measured by lifting or running, so a number would mislead either way.

Win conditions
Reality
9
Erasure
0
Immortality
9
Control
8
Untouchable
8
Authority
8
On the page
Logged encounters, feats and notes are in the Canon record.
Canon record · encounters, feats and notes

These entries record encounters, feats and other events from the character's stories. Read each outcome with its version, sources and condition tags. Arena verdicts use the selected versions and matchup rules; a story result does not determine an arena result. This panel is for reference and does not feed the engine. The record is still being expanded.

Contains story spoilers.

Win
v Vandal SavageThe Flash vol. 2 #2

With Francine's help he defeats Savage, who falls from the building to his apparent death ("or they think").

Help: Francine helped him defeat Savage on the rooftop

Had help
Evidence checked: other secondary source checked Key Collector: Flash #2
Win · team encounter
v The SuitThe Flash vol. 2 #132

Max makes the Suit hesitate for a second and Wally flicks a grain of sand through it at super-speed, tearing it, then unravels it at the tear; when the entity reforms on him he vibrates through it and it explodes, apparently trapping the entity in the Speed Force.

Decisive action: Wally, tearing and unravelling the Suit after Max's distraction · Wally West’s part: overloaded the Suit with speed, tore it with a grain of sand and vibrated through it

Fought weakened
3 logged exchanges
  1. The Flash vol. 2 #132With two broken legs he builds a golden Speed Force suit that props him up so he can run; the Suit's whirlwind cuts through its legs and he crashes on a riverbank. plot summary checked DCUI: The Flash #132 Bart Allen Impulse blog: Flash #132
  2. The Flash vol. 2 #132Speeds up the Suit so it races out of control around the world; also passes excess Speed Force energy to Jay to share with Impulse. other secondary source checked Bart Allen Impulse blog: Flash #132
  3. The Flash vol. 2 #132Max makes the Suit hesitate for a second and Wally flicks a grain of sand through it at super-speed, tearing it, then unravels it at the tear; when the entity reforms on him he vibrates through it and it explodes, apparently trapping the entity in the Speed Force. other secondary source checked Bart Allen Impulse blog: Flash #132
Evidence checked: other secondary source checked Bart Allen Impulse blog: Flash #132
Win
v Krakkl and the Cosmic GamblersThe Flash vol. 2 #136–138; resolution #138

Runs as fast as he ever has and is still far behind Krakkl, then learns to have the planets' cumulative energy run alongside him and outraces the Gamblers' own instantaneous travel; Earth and Kwyzz are spared.

Help: Impulse, Jesse Quick, Superman and the planets' collective energy helped

Had helpSpecial condition: A cosmic race with Earth at stake, not a fight
Evidence checked: plot summary checked DC: Flash’s Greatest Feats of Speed
No decisive result
v Ra's al Ghul's agentsJLA #43 (2000) (arc JLA #43–46; issue per arc page, as in Superman's and Batman's dossier…

A specially designed vibra-bullet strikes him in the back of the neck, causing seizures at light speed. Later in the arc he helps Green Lantern, Plastic Man and Wonder Woman stop the toxin release.

Special condition: Hit by a vibra-bullet built from Batman's stolen contingency plan
Evidence checked: plot summary checked Wikipedia: JLA, Tower of Babel
Win
v Zoom (Hunter Zolomon)The Flash vol. 2 #198–200; resolution #200

Zoom targets Linda; Wally stops him "at a cost" (she loses the pregnancy). A window to the past opens in a ripple in the timestream and Wally pushes Zoom into it, leaving him in suspended animation reliving the worst moment of his life; he is locked in Iron Heights. Wally still feels he lost.

Help: Impulse and Jay gave Wally their speed

Had help
No decisive result
v Superboy-PrimeInfinite Crisis #4 (2006); return in the Lightning Saga (2007)

Wally, Jay and Bart try to trap Superboy-Prime in the Speed Force; Wally is pulled out of this reality, and Linda and the twins vanish with him (Hyperborea). Wikipedia: he and his family are seen leaving for an alternative reality.

Evidence checked: plot summary checked Hyperborea: Wally West Wikipedia: Wally West
No decisive result
v DarkseidFinal Crisis #7 (2009), pp. 10–12

With Barry he races toward Darkseid with the Black Racer on their tails and leads it into him; Lois's narration says "the Flashes outran Death, the Black Racer". Darkseid lingers on until nearly the end of the issue.

Opponent already weakened
Evidence checked: other secondary source checked Comic Book Revolution: Final Crisis #7 review
No decisive result
v Barry AllenThe Flash vol. 5 #49

Hunter Zolomon has persuaded Wally that people are trapped in the Speed Force; Wally threatens that Barry "will never run again" if he does not help, and their race causes a massive disruption in the Speed Force; Hal Jordan's construct fails to slow them. Zoom lied to get them to break the force ba…

Evidence checked: plot summary checked Wikipedia: Flash War
Feat / note
Flash Forward epilogueThe Flash vol. 5 #750 (2020)

Uses the Chair to investigate the timeline and finds anomalies showing time is repeating itself.

Evidence checked: other secondary source checked GeekDad: Flash #750 review
No decisive result
v The Darkest Knight's forcesDark Nights: Death Metal — Speed Metal #1

Hunted for the anti-crisis energy in his body, he uses Johnny Quick's formula to freeze time while the Speed Force nears full depletion; the Flash family flees the Darkest Knight's forces.

Evidence checked: other secondary source checked DC Comics News: Speed Metal review Daily Planet DC: Wally takes the lead
Win · team encounter
v The AdmiralThe Flash vol. 5 #796

Gold Beetle's ship brings Wally back to Central City and she says she has undone the Heroes in Crisis deaths; with one minute of Speed Force time he pushes the Admiral into a stasis chamber/battery in a page; Barry also lands a major blow.

Decisive action: Wally, pushing the Admiral into a stasis chamber · Wally West’s part: used one minute of Speed Force time to push the Admiral into the chamber

Evidence checked: other secondary source checked The Comic Book Spot: Flash #796 review
Also from Wally West's stories · form not verified (7)

These entries belong to the same continuity, but have not been verified for this form. They are excluded from this form's totals.

No decisive result
v Eobard Thawne (Reverse-Flash)The Flash vol. 2 #79

At the Flash Museum Thawne is much faster, stops Wally destroying the cosmic treadmill and beats him badly. Green Lantern, Johnny Quick and Max Mercury arrive to save him; none can stop Thawne.

Help: Green Lantern, Johnny Quick and Max Mercury arrived to save him
Final outcome occurred in Wally West (Flash). Shown here for context and excluded from this form's totals.

Had helpHeld backSpecial condition: A chance lightning bolt startled Thawne and gave Wally his opening
Evidence checked: plot summary checked Tom Brevoort: Perfect Game, Flash #79 Wikipedia: Wally West
Loss · team encounter
v Zenturion and ArmekJLA #3 (1997)

After helping Green Lantern beat Zenturion and Armek in the Gobi Desert, he and Green Lantern (Kyle) are surprised and defeated when the two revive.

Decisive action: Zenturion and Armek, a surprise counterattack after reviving · Wally West’s part: helped Green Lantern beat the pair before they revived

Evidence checked: other secondary source checked Captain’s Unofficial JLA Homepage: JLA #3
Loss · team encounter
v DeathstrokeIdentity Crisis #3 (2004)

Deathstroke quickly defeats Hawkman, Atom, Green Arrow, Black Canary, Zatanna, Flash and Green Lantern; Flash and Green Lantern appear to take the brunt. Doctor Light's burst of light lets both villains get away.

Decisive action: Deathstroke, quickly defeating all seven heroes · Wally West’s part: joined the seven-hero assault and took much of the brunt with Green Lantern

Evidence checked: other secondary source checked Superman Homepage: Identity Crisis #3 review
Feat / note
Wally returns in RebirthDC Universe: Rebirth #1 (2016)

Caught in the Speed Force, he is "fading away with each failed attempt to make contact"; ready to say goodbye, he reaches Barry and returns (Wikipedia: lost in the Speed Force for 10 years).

Feat / note
Wally takes the Mobius ChairFlash Forward #6 (2020)

In a bargain with Tempus Fuginaut to save his children he sits in the Mobius Chair, giving up his emotional ties; he gains Manhattan's look and powers from the fraction of his power Manhattan put into the Chair (Wikipedia; comicbook.com says Manhattan shared it during the Darkseid War) and sees pas…

Feat / note
Flash Forward resolutionFlash Forward #6

Jai and Iris return home as part of the bargain.

Feat / note
Heroes v the Darkest Knight, the rigged chairDark Nights: Death Metal #4

Superboy-Prime directs the Crisis energy through the Mobius Chair to Wally, but the Darkest Knight had rigged the Chair long ago, so the energy goes to him; he is left "full of the powers of Manhattan" (DC Database, lead) and Wally is back in his normal form.

Statement; speaker not identified; not a demonstration

Tags describe recorded circumstances. They do not establish that the outcome depended on those circumstances, and an untagged entry does not guarantee equal conditions. Wins and losses include team encounters where indicated. Counts cover the entries listed here, not the character's complete fight history.

Abilities · rated 0–10
speed force10 matter manipulation9 existential anchor9 speed blitz8 regeneration8 reality warping8 cosmic awareness8 intangibility8 time manipulation8 invulnerability6 flight6
Weaknesses · what an opponent can use
borrowed powermajor external anchorcritical
Background

Infinite speed fused with Dr Manhattan perspective and multiversal knowledge — arguably the most dangerous Flash

Rated by running this character against every other in the field and scoring who they beat, not by votes.
Ratings move whenever a character's data is corrected — if a verdict here looks wrong, flag it from the fight itself.
Copyright & Contact