Character dossier

Base Gojo

How these ratings work

This character's combat ratings are fully mapped. Every rating comes from documented feats — what they have actually been shown to do, not where fans rank them. The roster as a whole is still being worked through, so matchups can shift as opponents are researched.

If a verdict looks wrong, flag it. That is how most corrections start.

A / Bracket 5 / JJK / Fully mapped
BG Base Gojo
Ranked#110
Rank
#110of 783
Rating
3,134pts
Win rate
86%
Record
670W / 107L
Kill reach
5/10
Still being built

This character's ratings are fully mapped, but parts of this page are still being built — no written profile.

Rating is a score, not a position — it rises by beating strong opponents and barely moves for beating weak ones.

Engine verdict · closest matchups, resolved just now
Physical
Strength
7
Speed
8
Durability
6
Energy
8
Intelligence
8
Combat
7
Win conditions
Reality
0
Erasure
0
Immortality
4
Control
9
Untouchable
6
Authority
0
On the page
Logged encounters, feats and notes are in the Canon record.
Canon record · encounters, feats and notes

These entries record encounters, feats and other events from the character's stories. Read each outcome with its version, sources and condition tags. Arena verdicts use the selected versions and matchup rules; a story result does not determine an arena result. This panel is for reference and does not feed the engine. The record is still being expanded.

Contains story spoilers.

No decisive result
v Sukuna (one finger, in Yuji)JJK manga ch. 2

Ten-second test encounter; Yuji retakes control. Not a kill or defeat of full-power Sukuna.

Sparring / testHeld back
Evidence checked: other secondary source checked Daddy Jim Headquarters: chapter 2 recap
Feat / note
First Sukuna test — aftermathJJK manga ch. 2

Gojo renders Yuji unconscious.

Evidence checked: other secondary source checked Daddy Jim Headquarters: chapter 2 recap
Win
v JogoJJK manga ch. 14 – JJK manga ch. 16

Gojo removes Jogo’s head; Jogo remains alive for questioning.

Held backSpecial condition: Hanami's flowers let the beaten Jogo be carried off
9 logged exchanges
  1. JJK manga ch. 14Incoming insects/explosions do not injure Gojo; Infinity is the reported defence. other secondary source checked Daddy Jim Headquarters: chapter 14 recap
  2. JJK manga ch. 14Red displaces Jogo into the forest. other secondary source checked Daddy Jim Headquarters: chapter 14 recap
  3. JJK manga ch. 14Gojo follows with a kick into a lake. other secondary source checked Daddy Jim Headquarters: chapter 14 recap
  4. JJK manga ch. 14Gojo leaves and returns with Yuji. other secondary source checked Daddy Jim Headquarters: chapter 14 recap Daddy Jim Headquarters: chapter 15 recap
  5. JJK manga ch. 14Gojo invites Jogo to shake hands; Jogo's reach stops short of contact. Gojo then clasps Jogo's hand and lands rapid cursed-energy strikes with his free arm, doing more damage than Jogo can account for. other secondary source checked Daddy Jim Headquarters: chapter 14 recap
  6. JJK manga ch. 15Gojo counters with Unlimited Void; the opposing domain yields. other secondary source checked Daddy Jim Headquarters: chapter 15 recap
  7. JJK manga ch. 15Jogo cannot act under information overload. other secondary source checked Daddy Jim Headquarters: chapter 15 recap
  8. JJK manga ch. 15Gojo removes Jogo’s head; Jogo remains alive for questioning. other secondary source checked Daddy Jim Headquarters: chapter 15 recap Jujutsu Kaisen Wiki (fandom): Chapter 15
  9. JJK manga ch. 16Flowers distract; Hanami takes Jogo away while Gojo protects Yuji. other secondary source checked Daddy Jim Headquarters: chapter 16 recap Jujutsu Kaisen Wiki (fandom): Chapter 16
Win
v Hanami and Juzo KumiyaJJK manga ch. 51 – JJK manga ch. 53

Gojo disables Juzo’s limbs without killing him.

Opponent already weakened
4 logged exchanges
  1. JJK manga ch. 51Gojo is airborne after the curtain disappears. other secondary source checked Daddy Jim Headquarters: chapter 51 recap
  2. JJK manga ch. 52Gojo disables Juzo’s limbs without killing him. other secondary source checked Daddy Jim Headquarters: chapter 52 recap Jujutsu Kaisen Wiki (fandom): Chapter 52
  3. JJK manga ch. 52Gojo fires Red and reinforced Blue together as Hollow Technique: Purple; it carves a vast fissure through most of the forest as Hanami withdraws; Todo cannot confirm whether the spirit was exorcised. other secondary source checked Daddy Jim Headquarters: chapter 52 recap
  4. JJK manga ch. 53Hanami survives "in terrible shape with half his body missing" and is helped back to the hideout by Mahito. other secondary source checked Daddy Jim Headquarters: chapter 53 recap Jujutsu Kaisen Wiki (fandom): Chapter 53
Loss
v Kenjaku, Jogo, Hanami, Choso and MahitoJJK manga ch. 84 – JJK manga ch. 91

Recognition shock enables the trap; Gojo is restrained and cannot access his cursed energy.

Held backSpecial condition: Civilians used as shields; sealed by Kenjaku's Prison Realm trap
14 logged exchanges
  1. JJK manga ch. 84Amplification forces Gojo to dodge rather than rely solely on Infinity. other secondary source checked Daddy Jim Headquarters: chapter 84 recap
  2. JJK manga ch. 84Gojo’s destructive options are constrained by nearby civilians. other secondary source checked Daddy Jim Headquarters: chapter 84 recap
  3. JJK manga ch. 85Gojo blocks and tears off Jogo’s arm with Limitless inactive. other secondary source checked Daddy Jim Headquarters: chapter 85 recap Jujutsu Kaisen Wiki (fandom): Chapter 85
  4. JJK manga ch. 85Gojo exploits the switch and removes the eye branches. other secondary source checked Daddy Jim Headquarters: chapter 85 recap
  5. JJK manga ch. 85Reinforced Infinity crushes Hanami against a wall. other secondary source checked Daddy Jim Headquarters: chapter 85 recap Jujutsu Kaisen Wiki (fandom): Chapter 85
  6. JJK manga ch. 85Choso's Blood Manipulation attack is stopped by Infinity; Gojo identifies him as a Death Painting and sets him aside to face Jogo and Hanami. other secondary source checked Daddy Jim Headquarters: chapter 85 recap Jujutsu Kaisen Wiki (fandom): Chapter 85
  7. JJK manga ch. 88Infinity arrests a thrown civilian and Jogo’s attack. other secondary source checked Daddy Jim Headquarters: chapter 88 recap
  8. JJK manga ch. 88Infinity stops Choso’s projectiles. other secondary source checked Daddy Jim Headquarters: chapter 88 recap
  9. JJK manga ch. 89Mahito rides a snake-like transfigured human through the air at Gojo and tries to punch him; Infinity blocks it, and Gojo forces him back. other secondary source checked Daddy Jim Headquarters: chapter 89 recap Jujutsu Kaisen Wiki (fandom): Chapter 89
  10. JJK manga ch. 89A 0.2-second Unlimited Void exposure immobilizes targets. other secondary source checked Moneytalk: chapter 89 recap Daddy Jim Headquarters: chapter 89 recap
  11. JJK manga ch. 89Gojo eliminates the transfigured humans over 299 seconds after the domain ends. other secondary source checked Moneytalk: chapter 89 recap Daddy Jim Headquarters: chapter 89 recap
  12. JJK manga ch. 89Jogo attacks from above; Gojo grabs his arm, but Jogo severs it himself and runs away. other secondary source checked Jujutsu Kaisen Wiki (fandom): Chapter 89
  13. JJK manga ch. 89 (Prison Realm activated, chapter end) to ch. 90 (restraint)Recognition shock enables the trap; Gojo is restrained and cannot access his cursed energy. other secondary source checked Moneytalk: chapter 90 recap Jujutsu Kaisen Wiki (fandom): Chapter 89
  14. JJK manga ch. 91The gate closes; Gojo remains confined. other secondary source checked Daddy Jim Headquarters: chapter 91 recap
Feat / note
After Toji's near-fatal attack, Gojo healed himself with Reverse Cursed Technique and returned to winJujutsu Kaisen manga ch. 71-72 (wounds), ch. 74 (return), ch. 75 (Hollow Purple kills Toj…

Toji stabs Gojo through the neck with the Inverted Spear of Heaven, cuts him down with a flurry of slashes and finishes by stabbing his forehead with a knife. Gojo masters Reverse Cursed Technique on the brink of death, heals himself and returns, saying Toji erred by not taking his head; in the nex…

Done as: Gojo (as a student, 2006)

Tags describe recorded circumstances. They do not establish that the outcome depended on those circumstances, and an untagged entry does not guarantee equal conditions. Wins and losses include team encounters where indicated. Counts cover the entries listed here, not the character's complete fight history.

Abilities · rated 0–10
domain expansion9 enhanced senses9 cursed technique8 domain mindlock8 super speed8 super strength7 martial arts7 energy projection7 infinity barrier6 teleportation6 regeneration4 planet bound1
Weaknesses · what an opponent can use
domain countermajor technique nullification vulnmajor
Background

Infinity always active — untouchable

Rated by running this character against every other in the field and scoring who they beat, not by votes.
Ratings move whenever a character's data is corrected — if a verdict here looks wrong, flag it from the fight itself.
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