Character dossier

Base Batman

How these ratings work

This character's data is complete. Every rating comes from documented feats — what they have actually been shown to do, not where fans rank them. The roster as a whole is still being worked through, so matchups can shift as opponents are researched.

If a verdict looks wrong, flag it. That is how most corrections start.

A / Bracket 1 / DC / Fully mapped
BB Base Batman
Ranked#689
Rank
#689of 782
Rating
-298pts
Win rate
9%
Record
60W / 636L
Kill reach
5/10
Still being built

This character's ratings are fully mapped, but parts of this page are still being built — no written profile.

Rating is a score, not a position — it rises by beating strong opponents and barely moves for beating weak ones.

Engine verdict · closest matchups, resolved just now
Defeats 2 nearby
Loses to 0 nearby
......
Physical
Strength
4
Speed
3
Durability
6
Energy
2
Intelligence
8
Combat
8
Win conditions
Reality
0
Erasure
0
Immortality
0
Control
0
Untouchable
0
Authority
0
On the page
Logged encounters, feats and notes are in the Canon record.
Canon record · encounters, feats and notes

These entries record encounters, feats and other events from the character's stories. Read each outcome with its version, sources and condition tags. Arena verdicts use the selected versions and matchup rules; a story result does not determine an arena result. This panel is for reference and does not feed the engine. The record is still being expanded.

Contains story spoilers.

Win
v Guy GardnerJustice League #5 (1987)

Single-punch knockout.

Special condition: Gardner voluntarily fought without his ring
Evidence checked: plot summary checked iFanboy: Great Pages—Justice League #5
Loss
v BaneBatman #497 (1993)

Bane breaks Batman’s back.

Fought weakened
No decisive result
v Gotham SWATBatman #406 (1987)

Ceiling collapse and hand strikes interrupt pursuit; bat swarm covers departure.

Help: A local bat swarm covered his escape

Had helpFought weakenedSpecial condition: Objective achieved: escape
2 logged exchanges
  1. Batman #406 (1987)Burning belt discarded; retained lockpick and dart assist escape. other secondary source checked
  2. Batman #406 (1987)Ceiling collapse and hand strikes interrupt pursuit; bat swarm covers departure. other secondary source checked
Evidence checked: other secondary source checked The Eruditegorilla: Batman #406 recap
Feat / note
Year One warning—no combat resultBatman #405 (1987)

Explosive breach interrupts dinner.

Evidence checked: plot summary checked DC: 85 Batman Moments
Feat / note
R.I.P. coffin—escapeBatman #681 (2008)

Escapes a straitjacket and locks and digs out of the grave he was buried alive in (sources say buried or shallow grave, not coffin).

Evidence checked: plot summary checked Comic Book Revolution: Batman #681 review
Win
v Hostile monkBatman #681 (2008), Nanda Parbat flashback

Swapped cups leave the monk poisoned; Bruce displays antidote.

Evidence checked: plot summary checked Comic Book Revolution: Batman #681 review
Feat / note
R.I.P. security reversal—no solo KOBatman #681 (2008)

Repurposed radio signals Batcomputer to override security.

Evidence checked: plot summary checked Comic Book Revolution: Batman #681 review
Win · team encounter
v Superman (Ivy-controlled)Batman #612 (2003)

Catwoman drops Lois Lane from a rooftop; the shock breaks Ivy’s hold and Superman catches her, ending the clash. Krypto then tracks Ivy and Catwoman knocks her out.

Decisive action: Catwoman, dropping Lois to break Ivy's hold · Batman’s part: Stalled Superman with kryptonite ring, flashbangs and electroshock

PreparedOpponent held back
2 logged exchanges
  1. Batman #612 (2003)Under Poison Ivy’s control, Superman is sent to kill Batman but subconsciously holds back. In Metropolis Batman stalls him with his kryptonite ring, flashbangs, hypersonics and electroshock, using the lead-lined sewers; no knockout. Catwoman leaves to set up the next step. plot summary checked
  2. Batman #612 (2003)Catwoman drops Lois Lane from a rooftop; the shock breaks Ivy’s hold and Superman catches her, ending the clash. Krypto then tracks Ivy and Catwoman knocks her out. plot summary checked
No decisive result
v SupermanJustice League vol. 2 #2 (2011)

Nothing in Batman’s belt works; Superman slams him into a wall and chokes him, breaks Green Lantern’s construct chains and pounds his shield. The Flash arrives, outpaces him briefly, then is knocked across the street. Batman talks Superman down (they too were attacked by Parademons), and the group …

Draw
v Wonder Woman, Flash, Aquaman, SupermanBatman vol. 2 #36 (2014) – Batman vol. 2 #35 (2014)

Batman’s Justice Buster armour has red suns (shrunk by Ray Palmer) set in its fists. Superman brings a building down on him, pulls him out, carries him above Gotham and strips the suit piece by piece. Batman spits kryptonite gum (a polymer laced with kryptonite dust) into his eye; Superman passes o…

PreparedSpecial condition: League under a Joker toxin tailored to each member
2 logged exchanges
  1. Batman vol. 2 #36 (2014)Batman’s Justice Buster armour has red suns (shrunk by Ray Palmer) set in its fists. Superman brings a building down on him, pulls him out, carries him above Gotham and strips the suit piece by piece. Batman spits kryptonite gum (a polymer laced with kryptonite dust) into his eye; Superman passes out and both fall into the ocean. Bruce says neither of them wins. plot summary checked
  2. Batman vol. 2 #35 (2014)In his anti-League armour (plan “Fenrir”) Batman subdues the Joker-toxin-infected Wonder Woman, Flash and Aquaman; Superman then attacks and throws him into the Gotham Royal Theater. plot summary checked
No decisive result
v DarkseidFinal Crisis #6 (2009)

Omega Sanction removes Batman into the past.

Opponent already weakened
2 logged exchanges
  1. Final Crisis #6 (2009)Radion bullet hits Darkseid. plot summary checked
  2. Final Crisis #6 (2009); Return of Bruce Wayne (2010) consequenceOmega Sanction removes Batman into the past. plot summary checked
Evidence checked: plot summary checked DC: Six Infamous Darkseid Battles
Win
v White MartiansJLA #3 (1997)

Fire used to defeat a group.

Prepared
Evidence checked: plot summary checked DC: 85 Batman Moments
Win
v BaneBatman vol. 3 #20 (2017)

Batman sustains a beating and then lands a knockout headbutt.

Opponent already weakened
Evidence checked: plot summary checked Comic Book Revolution: Batman #20 review
Feat / note
Failsafe arc—survives descentBatman vol. 3 #130 (2022)

Suit and improvised mask protection allow descent and landing.

Evidence checked: plot summary checked The Batman Universe: Batman #130 review DC: 85 Batman Moments
Loss · team encounter
v FailsafeBatman vol. 3 #130 (2022)

Weapon transports Batman; he next awakens in another Gotham.

Decisive action: Failsafe's transport weapon · Batman’s part: Inserted the compassion nanotechnology with Tim's help

2 logged exchanges
  1. Batman vol. 3 #130 (2022)Batman inserts compassion nanotechnology with Tim’s help; Failsafe blasts him away. Whether the plan worked is only implied by #131; the #130 review reads it as failed. plot summary checked
  2. Batman vol. 3 #130 (2022); #131 (2023) revealWeapon transports Batman; he next awakens in another Gotham. plot summary checked
No decisive result
v Judge Dent and FireflyBatman vol. 3 #131 (2023)

Belt stolen; Bruce is shot (the shooter isn’t named: Dent is armed, Firefly is also attacking) and Jewel’s daggers save him.

Help: Jewel's daggers saved him

Had helpFought weakened
Evidence checked: plot summary checked The Batman Universe: Batman #131 review
Feat / note
Gotham War conditioning—Jason impairedBatman vol. 3 #138 (2023)

Batman had used the Zur machine to put a behavioural "failsafe" in Jason; Jason remains impaired.

No decisive result
v Nightwing and Tim DrakeBatman vol. 3 #138 (2023)

Nightwing injures Batman; Tim interrupts; Batman ropes both and leaves; they cut free.

Evidence checked: plot summary checked The Batman Universe: Batman #138 review
Win · team encounter
v Zur-En-Arrh (Failsafe)Batman vol. 3 #145 (2024) – Batman vol. 3 #148 (2024)

Family intervention and Jason’s opening enable defeat.

Decisive action: Bat-family intervention and Jason's opening · Batman’s part: Prepared the counter used against Zur

2 logged exchanges
  1. Batman vol. 3 #145 (2024)Zur holds Bruce captive after taking the android body. plot summary checked
  2. Batman vol. 3 #148 (2024)Family intervention and Jason’s opening enable defeat. plot summary checked
No decisive result
v Nezha and controlled RobinsBatman vs. Robin #4 (2022)

Batman intercepts fatal attack; Black Alice restores him using Lazarus power.

Help: Black Alice restored him with Lazarus power

Had helpFought weakenedSpecial condition: Wore the borrowed Helmet of Fate
2 logged exchanges
  1. Batman vs. Robin #4 (2022)Uses helmet to free controlled victims; Nezha removes it. plot summary checked
  2. Batman vs. Robin #4 (2022)Batman intercepts fatal attack; Black Alice restores him using Lazarus power. plot summary checked
Evidence checked: plot summary checked The Batman Universe: Batman vs. Robin #4
Feat / note
Croc investigation—trace foundBatman vol. 4 #1 (2025)

UV-selected visual system reveals a trace Batman follows.

No decisive result
v Killer CrocBatman vol. 4 #1 (2025)

Gauntlets activate; Batman subsequently lowers them and talks.

Feat / note
Tower departure—no fightBatman vol. 4 #1 (2025)

Batman leaves an elevated structure in a deployed gliding suit.

Evidence checked: scene checked directly Bat-Wing gliding—page
Feat / note
Riddler surveillance—concealmentBatman vol. 4 #3 (2025)

Recap reports approach unnoticed until Batman reveals himself.

Evidence checked: other secondary source checked ComicBook.com: Five new Batman gadgets
Win
v KGBeastBatman #417–420 (1988) (arc-level source)

Batman wrecks KGBeast’s gun-arm and seals him in a room under the sewers.

Evidence checked: other secondary source checked Wikipedia: KGBeast
Feat / note
Batman v Joker, A Death in the FamilyBatman #426–429 (1988–1989)

Joker beats Jason with a crowbar and the bomb kills him; Batman arrives too late. Joker escapes at the UN in #429.

Statement; speaker not identified; not a demonstration

Evidence checked: other secondary source checked Wikipedia: Batman: A Death in the Family
Win
v Two of Shiva's disciplesBatman #509 (1994)

Shiva retrains Bruce over weeks; he refuses the killing Leopard Blow and beats two disciples without killing.

Sparring / test
Evidence checked: plot summary checked DCU Guide: Batman #509
Win
v Jean-Paul Valley (Azrael Batsuit)Legends of the Dark Knight #63 (1994)

Bruce lures Jean-Paul through a narrow cave passage that forces him out of the armour, and wins "without really laying a hand on him".

Prepared
Evidence checked: plot summary checked DCU Guide: Legends of the Dark Knight #63
Win
v PrometheusJLA #38 (2000)

Batman swaps the helmet’s martial-arts data for Stephen Hawking’s motor skills and takes him down ("Not cheating. Winning.").

Prepared
Evidence checked: plot summary checked DCU Guide: JLA #38
Feat / note
Tower of Babel — Batman’s contingency plansJLA #43 (2000) (arc JLA #43–46; issue per arc page)

Ra’s takes down the League with Batman’s contingency files; Batman leaves before the expulsion vote.

Evidence checked: other secondary source checked Wikipedia: JLA: Tower of Babel
Win
v TalonBatman vol. 2 #6 (2012)

Drained and hallucinating after days in the Labyrinth, Batman is nearly broken by the Talon, then knocks him out, blows the floor and escapes into the river.

Fought weakened
Evidence checked: plot summary checked Retcon Punch: Batman #6
No decisive result
v JokerBatman vol. 2 #17 (2013)

Batman threatens to say Joker’s real name; Joker leaps into the abyss. No clear win.

Evidence checked: other secondary source checked Wikipedia: Death of the Family
Draw
v JokerBatman vol. 2 #40 (2015)

Batman and Joker gravely wound each other and are buried in the cave collapse.

Evidence checked: other secondary source checked Wikipedia: Batman: Endgame
No decisive result
v DeathstrokeDeathstroke vol. 4 #35 (2018)

They fight in the Batcave until Alfred and Wintergreen gas them both.

Evidence checked: plot summary checked Weird Science: Deathstroke #35 review

Tags describe recorded circumstances. They do not establish that the outcome depended on those circumstances, and an untagged entry does not guarantee equal conditions. Wins and losses include team encounters where indicated. Counts cover the entries listed here, not the character's complete fight history.

Abilities · rated 0–10
prep time8 utility arsenal8 tactical stealth8 tactical genius8 peak human martial arts8 abnormal pain tolerance6 weapon mastery6 armor piercing5 enhanced senses4 brute strength4 combat reflexes3 sonic attack2 tactical precognition1
Weaknesses · what an opponent can use
gear dependentmajor human fragilitycritical stamina drainminor
Background

World's greatest detective — peak human

Rated by running this character against every other in the field and scoring who they beat, not by votes.
Ratings move whenever a character's data is corrected — if a verdict here looks wrong, flag it from the fight itself.
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